Inside the Lodge // VR Installation
Inside the Lodge // VR Installation
BACKGROUND

Twin Peaks is now a cult classic for a good reason. The art in storytelling through its dark themes, mystic symbolism , and elusive motifs presented through moving image and music. I wanted to create a multimedia project that dives into the psychology of its creators and that would offer fans like myself, a chance to interact with its material, through a non passive, interactive form of engagement, where elements of play and abstract thinking can come together.

Image credits: GQ Magazine, David Lynch in the Beautiful World of Twin Peaks.
Photography:Pari Dukovic

YEAR

2023

ROLE

Interaction Design

COLLABORATORS

Solo

Process highlights

Research

  • Mapped relationships between objects, characters, places, and dialogue, through an interactive game, to create a new way in which the themes and symbols of the show could be interpreted, leaving space for the installation to remain abstract.

  • The game consisted of simple word game, where participants were asked to match objects, feelings, and themes.

Design

  • Interaction design: aimed to create a third unknown space, following on from the abstract physical / non physical surreal spaces that Twin Peaks creates to tell supernatural narratives.

  • Input/output mapping: created a map to outline feedback loops. A mixture of anchors, objects, sounds, and other visual queues.

  • Visual development: While many visual elements come from the show, these had to be reinterpreted for the game. However, with new elements of the game, new visual elements were designed.

  • A fully functioning prototype created from scratch in unity.

Research and design artefacts